Hand-picked since 2012

Daily Curated Design News and Resources

  • Cognitive Bias Index by Jon Yablonski

    A tool for identifying and mitigating the systematic errors in thinking that affect the decisions and judgments that humans make.

  • Spec-driven development by Claire Vo, Ryan Nystrom

    Ryan Nystrom (Notion) shows how to automate standups, ship PRs from a single comment, and use spec-first development so agents do the coding while you do the thinking.

  • The unreasonable effectiveness of HTML by Thariq Shihipar

    Twenty self-contained .html files an agent produced instead of a wall of markdown. Each one trades a document you'd skim for one you'd actually read — open any of them directly in a browser. Grouped by the kind of work they replace.

  • Design was never the comps by Christopher Noessel

    What I learned when Claude Design dumped a dozen screens on me.

  • How to operate as a Staff Product Designer by Tom Scott

    Senior designers ship great features. Staff designers help the product make sense as a whole. The real difference isn't seniority — it's the scope and type of impact.

  • Griddy Icons by Filip Gres, Zuzana Benova

    Griddy Icons is free open-source icon family with unique utilitarian vibe.

  • Your best prompt is a well-defined user story by Jared Surato

    A well-defined story with clear context, specific acceptance criteria, and a technical hypothesis isn't just good practice anymore. It's a strong starting point for a prompt.

  • Design technologists by Maria Christley

    By quickly creating high-quality prototypes, they enable teams to make decisions based on something they can actually interact with, not something they're imagining from a mockup.

  • Design from the inside by Matt Ström-Awn

    In the new world, the building needs to be designed from the inside. There is no 'source of truth' when everything changes at every moment.

  • Revive your design superpowers by Scott Berkun

    We have the rare capacity to discover and digest layers of complex information for practical use in solving problems.

  • The boring internet by Terry Godier

    The internet you grew up on isn’t dying. A commercial veneer glued on top of it is.

  • Dos and Don’ts of anchor positioning by James Stuckey Weber, Miriam Suzanne, Stacy Kvernmo

    CSS anchor positioning isn't baseline yet, and there's good reason for that. You can use it, but it comes with some caveats.

  • Tiny toggle by Donnie D'Amato

    Over at the Design Systems House website, I made a small toggle for light and dark mode. Here’s how I did it, and some additional considerations to keep in mind.

  • The death of design by Nathan Beck

    If you call yourself a designer and—be honest with yourself—the bulk of your role has been the production of flat pictures of user interfaces, then I’m sorry to break it to you, but you are not designing. You are styling.

  • Make your designs memorable by Michael Riddering, Rafa Conde

    Rafa Conde is a design engineer at Retro and one of the most creative designers I know. I still remember where I was when I first saw the video on his personal site. In this episode we unpack what it means to design experiences that bring delight.

  • Design was never the bottleneck by Angelos Arnis

    Design knows how to make things that do not yet exist. The work ahead may be to apply that capacity to the profession's own institutional life

  • Design is the work by Jake Albaugh

    Design gets talked about like it's a deliverable. Screens, mocks, prototypes, guidelines — those are artifacts of design, but they aren't design. Design is the act of deciding what should exist, why it should exist, and what "right" looks like before you've committed to building it.

  • Is form design easy? by Adam Silver

    The truth is: Form design isn’t easy, not when you actually do it properly.

  • Designers finally have a say in the product they design by Daniel Mitev

    AI didn’t teach designers to code. It gave them back the decisions that were always theirs.

  • Stake or slop by Roger Wong

    Your professional reputation is what gets you to push back on the model.

  • Draftsmanship by David Hoang

    Draftsmanship originates from the word draught, meaning “to draw or pull.” It’s an attribute defined as the art, skill, or technique of producing drawings, plans, or sketches, particularly emphasizing high-quality, precise, and accurate representation.

  • Claude Design is not a design systems tool. That's okay by TJ Pitre

    A design systems practitioner's honest read on what it is, what it isn't, and where Figma actually sits in this picture.

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