Hand-picked since 2012

Daily Curated Design News and Resources

  • The designer’s guide to the buttons by Andrew Marcus

    A book about UX/UI design, from Xerox Alto to Vision Pro. Understand the logic, history, and evolution of interfaces through 500+ real examples, and learn how to build a design system.

  • Why is AI bad at design? by Phil Morton

    You cannot build an automatic grader for aesthetic taste, creativity, novelty, etc. because there is no correct answer to grade against.

  • Actually, the shape of the work does change by Robin Cannon

    Speeding up human processes is the least interesting things we can do with the power of AI.

  • Earning taste and judgment by Addy Osmani

    The thing that stays durable and ungradeable is not getting better at solving problems that already have a known answer; it's choosing what to build and judging whether it's any good.

  • OKHST: Predictable color generation for real interfaces by Andrey Yamanov

    OKHST keeps OKHSL's hue and saturation and replaces lightness with that tone axis.

  • Never mind the prompts, here's the thinking by Dan Maccarone

    When you optimize a creative process for raw speed, you don't get better products. You get the same products, just sloppier, sooner and shortsighted.

  • Against design system federation by Karolina Szczur

    Federating demands more overhead and operational diligence than any centralised team would, leaving chaos in their wake when federated eventually comes back around to centralisation.

Read all week, picked once. The best design links — every Tuesday.

  • Product design in the age of AI by Tanner Christensen

    While making becomes cheaper and perhaps deciding does too, accountability does not.

  • There is no neutral design by Liam Spradlin, Megan Kasselberg

    I don't think that there is a system without guidelines. Guidelines force us to take a concept and systematize it and figure out what the tokens are and what the naming structure is and how we actually think about it and talk about it.

  • Colorsym: Symbols that speak color by Luis Francisco, Chris Eastridge

    A free, open-source color-identification system. Simple, memorable symbols map to base and combined colors so anyone can tell them apart.

  • How to build a design system strategy you'll actually deliver by Amy Hupe

    No design system team can solve every problem at once, and any effort to do so will only dilute its impact.

  • The rise of creative provenance by Allie Paschal

    Creative provenance is emerging in response to the growing presence of AI in how things are created.

  • Design-system maturity: A 6-dimension framework by Huei-Hsin Wang

    Use this maturity model to assess your design system’s health and identify where to focus next.

  • Taste cannot be delegated by Aurélie Radom

    Optimization improves what already exists. Judgment decides what should exist next.

  • Craft still matters, but it’s about outcomes by Patrick Neeman

    When a tool can generate a thousand plausible screens before lunch, the scarce skill is no longer making one; it is knowing which one deserves to exist.

  • Setting type like a printed page by Carmen Ansio

    Over the last three years the browser quietly grew most of the toolkit I had in Quark, and almost all of it is plain CSS with no JavaScript and no layout library.

  • What’s an icon in 2026? by Jim Nielsen

    The more you move away from a singular, visual representation, the more room there is for confusion and greater cognitive effort for discernment.

  • Dive Radio Show by Tommy Geoco, Michael Riddering

    A weekly live show from Dive Club about design, tools, and the people building software.

  • Principles in motion by Anja Laubscher

    When you’re designing motion, you’re designing with time. Understanding the mechanics turns movement into meaning.

  • The hard things about design by Hardik Pandya

    The steady state of a good designer is permanent dissatisfaction with how things are, which is an uncomfortable but essential fuel.

  • Designing for trust by Anton Sten

    A product can be technically flawless and still fail. If anything in the experience creates a flicker of doubt, a confusing screen, copy that hedges too much, a moment where the user has to stop and wonder what's happening, the trust collapses.

  • Design system architecture by Luis Ouriach

    The setup that worked for one team, one product, one platform starts to buckle under the weight of multiple verticals, competing release cycles, and a product org that wants to experiment with everything.

  • On anchored interfaces by Karl Koch

    The best version of this component is not the one with the most clever positioning code. It is the one where the panel feels physically attached, behaves predictably, and leaves you with less code to distrust.

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