Issue #734: Real-time UI
UX Components, AI-native product design, UI Design Brain, Introducing Glaze, Beyond the blur, Slots in a Figma library, Agentic UX, and more.
Highlights of the week
- Real-time UI - What if the meeting is the prototype? - Brad Frost, TJ Pitre, Ian Frost
- UX Components (beta) - A practical guide to UX components — what they are, when to reach for them, and when to choose something else instead. - Patrick Neeman
Read all week, picked once. The best design links — every Tuesday.
Product design, UX/UI and PM
- AI-native product design (video) - An inside look at how an AI-native design org operates and the ways designers can thrive in this new world. - Cameron Worboys, Michael Riddering
- The Minimum Lovable Product era - It’s time for the MVP to level up. - Elena Verna
Design engineering
- Your design system isn't a style guide anymore - It's AI infrastructure. - Thu Do
- Beyond the blur - A quick guide to the CSS backdrop-filter property. - Stuart Robson
- Implementing slots in a Figma library - Go beyond “Swap swaps” to explore, decide on and implement slot patterns. - Nathan Curtis
- The patterns shall set you free - Patterns over components. Always. - Mark Anthony Cianfrani
- Responsive type doesn’t have to be complicated - Building a type scale for your website. - James Stuckey Weber, Miriam Suzanne, Stacy Kvernmo
Artificial intelligence
- Agentic UX: 7 principles for designing systems with agents - Agents don’t need their own screen, they need better systems to operate in. - Alexandra Vasquez
- Designing AI experiences people actually use - Our job as designers is no longer to blindly add intelligence. It is to design how intelligence behaves. - Buzz Usborne
Tools and resources
- UI Design Brain - A Cursor skill that gives the AI agent real UI component knowledge. - Carmah Hawwari
- Introducing Glaze - Create beautiful desktop apps in minutes by chatting with AI. Now in private beta. - Thomas Paul Mann, Petr Nikolaev
Last but not least
- The joy of building slow - Slow success means you get to stick with an idea long enough for it to get interesting. Interesting work takes time. - Andy Allen