Hand-picked since 2012

Design links for October 16, 2026

  • The design tool for teams shipping with agents by Paper

    Introducing Paper: a connected canvas, a new workflow for designers. Let agents do the busy work so you can focus on the decisions only you can make.

  • Interfere design system by Jakub Krehel, Interfere

    Components, styles and guidelines for building Interfere products.

  • Pure UI in the agentic era by Matt Rothenberg

    As agents take on more implementation work, how do we know they considered the states a change might affect?

  • Toolcraft by Vlad Kamelsky, Alex Barashkov

    Toolcraft is an open-source starter kit and UI library for building custom design apps with AI.

  • Someone behind the software by Karri Saarinen

    I think good products carry something of the people who make them. Their experience, what they care about, and how they think things should work.

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  • Taste is not a design methodology by Patrick Neeman

    The moat crowd is right that judgment matters; they're wrong about where it comes from.

  • Emerging patterns: Design leadership in 2026 by Doug Powell

    As design has become more deeply embedded in complex, technology-driven organizations, designers have stepped into increasingly senior positions of influence, often without a clear roadmap for what those roles require or where they might lead next.

  • The new age of software by Tobias van Schneider

    Maybe I am too optimistic here, but there are entire industries still waiting for their first piece of software that is truly designed for the people using it.

  • Inside Anthropic’s design team by Designer Fund

    With AI shrinking dev cycles from weeks to hours, teams can sometimes build a working prototype before they've even agreed it's a good idea.

  • The convergence of design by Luke Wroblewski

    Once a product's purpose becomes clear, design can get out of the way.

  • mkdir: Curated design inspiration directories by Edoardo Lunardi

    Galleries, award sites, landing page collections and section libraries, picked by hand and kept short on purpose.

  • Anatomy by Ryan

    Anatomy is a skill for Claude Code that does this. You name an idea in one line, Claude invents a machine that does it, and draws it as a live isometric figure you can turn, press and read.

  • On giving fluid interfaces an anchor by Karl Koch

    I think the useful design decision here is choosing which part of the interface stays put as everything else changes.

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