Hand-picked since 2012

Design links for October 2, 2026

  • Paper is the design tool for teams shipping with agents by Paper

    Introducing Paper: a connected canvas, a new workflow for designers. Let agents do the busy work so you can focus on the decisions only you can make.

  • Jev for designers by Marie-Claire Dean

    Honest uncertainty is exactly the material you need when designing though. In design things are rarely binary.

  • Design systems for AI agents by Luke Wroblewski

    When agents write most of the code, the design system can become part of what I've called the AI steering layer: the context that keeps every website update aligned with brand, design, and development guidelines.

  • Beyond productivity: Designing space for creativity by Stephanie Mencarelli

    Creativity doesn't flourish when we push harder. It flourishes when we create conditions that allow it to thrive.

  • Multiple-column layout, rows, rules, and floats by Rachel Andrew

    Rows (using column-wrap) provide a way to use multicol on the web without risking scrolling up and down to read if the columns become taller than the viewport.

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  • Field notes by Leonardo De La Rocha

    Tactics from the best design teams and individuals working today, with notes on how the work got made.

  • EmDash 1.0: An open source CMS for Astro by Matt Kane

    EmDash started with a question: what would WordPress look like if it were built today.

  • Thinking Orbs: AI status indicator components for React by Yogesh Dhakal

    A component library of well-crafted, animated AI status indicators for React. No dependencies, 3.8 KB gzipped.

  • Improving site performance by shipping more CSS by Marie Lucca, Josh Black

    The safeguards we put in place enabled us to roll out significant architectural changes safely, stress test in production, catch errors, pivot and repair efficiently, ultimately allowing us to succeed in our goals and realize great performance gains along the way.

  • Don't forget to design by Ben Strak

    I am passionately convinced that design isn't what happens after you understand the problem. Design is how you understand the problem.

  • A loading state within a loading state by Marcin Wichary

    Loading is a complex space, where sometimes the most natural solution is a bad one, sometimes making things faster is making things slower, and sometimes new thoughtful design for whatever delay there is can be a better use of engineering effort than focusing on shaving off more milliseconds.

  • Understanding System One by Sarah Drasner

    System One models skip text generation. Given state and a bounded question with predefined answer types, they predict probabilities in a single forward pass.

  • What happens when you can build it all yourself by Renato Valdés-Olmos

    What concerns me is how quickly I adapt. Something that would recently have felt like a major undertaking becomes the minimum I expect from myself.

  • Skip the tools, make the outcomes by Luke Wroblewski

    Instead of writing something once and hoping it fits everyone who comes along, you build a corpus that can be recombined endlessly and produce a timely, relevant answer on demand.

  • The default is not a design decision by Shrawani Bhattarai

    How the design industry built the infrastructure of sameness, and called it best practice.

  • Every color, by family by Jeff Mahacek

    Twenty-seven families, every named color inside each one, with the codes to paste, the text colors that stay readable on it, and how it behaves on press.

  • How is AI changing design? by Mark Curtis

    Designers tell us what’s changed, how they are responding and what it means for the future.

  • How AI is changing user research by Ileana Marcut, Saeideh Bakhshi

    A conversation with Saeideh Bakhshi on AI in UX research. Where it helps, where it fails, where teams get it wrong, and what changes when the product you study is an AI model.

  • Context architecture by Paz Perez

    Context architecture is more than writing clear prompts or formatting instructions with headings and bullets. It is the design of the entire information environment surrounding an AI system.

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