Hand-picked since 2012

Design links for September 28, 2026

  • Don’t type, just speak by Wispr Flow

    The voice-to-text AI that turns speech into clear, polished writing in every app.

  • The default is not a design decision by Shrawani Bhattarai

    How the design industry built the infrastructure of sameness, and called it best practice.

  • Every color, by family by Jeff Mahacek

    Twenty-seven families, every named color inside each one, with the codes to paste, the text colors that stay readable on it, and how it behaves on press.

  • How is AI changing design? by Mark Curtis

    Designers tell us what’s changed, how they are responding and what it means for the future.

  • How AI is changing user research by Ileana Marcut, Saeideh Bakhshi

    A conversation with Saeideh Bakhshi on AI in UX research. Where it helps, where it fails, where teams get it wrong, and what changes when the product you study is an AI model.

  • Context architecture by Paz Perez

    Context architecture is more than writing clear prompts or formatting instructions with headings and bullets. It is the design of the entire information environment surrounding an AI system.

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  • Aesthetics & Beauty by Flora Guo

    Based on Sam Spike's original reading list on taste, new aesthetics, and the loss of beauty.

  • Design system conventions in Figma by Nathan Curtis

    Extending Figma using conventions is one level deeper. It's about naming what's happening in the design system's model when the surface doesn't: what kind of thing is this, what is it a part of, what does it mean?

  • Has your product outgrown its floor plan? by Yesenia Perez-Cruz

    Products that were once simple become littered with popups and overlays, because there's nowhere to grow but up.

  • The product strategy isn’t the roadmap by Liam Nugent

    A strategy doesn't appear out of thin air. At its core, it is a response to a challenge.

  • Detect when elements overlap with CSS by Ahmad Shadeed

    I’m working on a portfolio website and stumbled upon an interesting question: can I detect when an element hits or collides with another? The initial answer in the back of my head is no! It’s not possible.

  • Navigating change as a designer (video) by Geoff Teehan, Michael Riddering

    This week's episode is with Geoff Teehan, co-founder of the legendary design agency Teehan+Lax, longtime design leader at Facebook, and now Chief Design Officer at Lightspark.

  • Metaphors by Shu Ding

    A metaphor is a function between two worlds. A good one is a protocol: many ideas meet in one place.

  • Loading, made beautiful by Paul Faivret, Jakub Krehel

    A lightweight library full of beautiful loading indicators for React.

  • 12 CSS features you can use today with no build step by Flavio Copes

    In 2026 the browser does all of this on its own. Here are twelve of those features, each with the workaround it retires, a snippet you can paste into a plain .css file, and where support stands.

  • Building an independent design practice by Gabriel Valdivia

    Ten thousand hours in, my practice looks very different from the one I started with. Every client, project, and experiment has helped me understand what I'm good at, what gives me energy, and where those things are valuable to others.

  • On making room for craft by Karl Koch

    It’s easy to agree that we should care about the details. It’s much harder to decide which feature we’re willing to leave out so we can finish the ones we’re keeping.

  • Design tokens need more than semantics by Nate Baldwin

    What started as an effort to refine our spacing tokens ultimately changed how we think about semantic tokens altogether.

  • Fluid typography by Donnie D'Amato

    If you want to have fluid typography, I recommend sticking with viewport units. This keeps the changes to the elements uniform across similar compositions.

  • Jev: the AI that can't write a single word by Tommaso Nervegna

    After a couple of years designing agentic products, the thing that surprised me most is how little of the work is text. It's mostly decisions.

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