Hand-picked since 2012

Read all week, picked once. The best design links — every Tuesday.

  • Designing the internet computer (video) by Charlie Deets

    In this week’s episode Charlie shares the principles that guide his design practice and takes us on a tour of some of the finer craft details inside Dia.

  • Component contracts and schemas by Nathan Curtis

    Establish principles to shape, decide and communicate design intent.

  • You’re not building what you think you’re building by Robert Ritacca

    Why most AI-built products are screens without a system, and the three things that make one real (with the live system and docs to prove it).

  • Dither it! by Alex Harris

    Online image dithering tool. Floyd-Steinberg, Atkinson, Bayer ordered dithering, animated GIFs, and multi-image upload — processed locally in your browser.

  • A concrete definition of “Product Sense” by Tanner Kohler

    Product sense means predicting which product decisions will succeed based on patterns learned through experimentation — and knowing when those patterns apply.

  • Your website is boring (but that might just set it free) by Sam Belt

    Feed the machines the raw structured data they want on the backend, but don't let the order they require dictate your human design.

  • Rauno's field notes by Rauno Freiberg

    A running notebook of Rauno Freiberg's in-progress UI explorations. Raw sketches, dead ends, and iterations shown alongside the working version, unpolished by design.

  • Writing by hand is good for your brain by Neal Stephenson

    About twenty-five years ago I stopped composing at the keyboard and switched over to fountain pen on paper.

  • CSS infinity use cases by Adam Argyle

    CSS infinity solve some pretty specific problems elegantly, but can also just be plain fun to use.

  • Design is how it tastes by Jem Gold

    If our design specs only tell models what the interface is made of, they have already forgotten what the interface is for.

  • Protecting your creativity in an AI world (video) by Pablo Stanley, Michael Riddering

    Pablo Stanley has built as many creative tools as anyone in our industry. In this episode he gives us a behind-the-scenes of his latest creations .

  • Designing fast and slow by Andy Budd

    The useful question is not whether the organisation should think fast or slow. It is whether this particular decision is genuinely reversible, what failure would actually cost, and whether anyone will come back to fix it if the bet does not pay off.

  • Canvas UI: Creative canvas and WebGL component library by David Haz

    An open source library of tasteful html-in-canvas & WebGL components. Framework agnostic. Copy, paste, ship.

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