Hand-picked since 2012

Read all week, picked once. The best design links — every Tuesday.

  • Sculpting a shapeless medium by Ryan Mather, Amelia Wattenberger, Federico Villa, Robin Chen

    I think about it like — if you had to understand what a codebase is from the commit logs, that's kind of what we're doing with agent chats.

  • Product quality by Miguel Fernandez

    Craft isn’t perfectionism. Perfectionism is self-indulgent: it optimizes for the maker’s satisfaction. Craft is empathetic: it optimizes for the person on the other side. We’re not doing art. We’re designing for others.

  • 9 designers open up about AI-assisted coding by Ron Goldin

    Some see it as an invigorating return to what brought them to the discipline in the first place, from the joy of creating to finally being able to sweat the details that separate a mediocre product from a great one.

  • Learning before leverage by Roger Wong

    AI leverage becomes workplace pressure when every saved hour simply raises the output expected next time.

  • On shared context by Karl Koch

    Shared-element transitions are useful because they preserve object identity across that break.

  • Training design senses by David Hoang

    Training your design senses is rigorous work, no different from training as a boxer or musician.

  • Make it work vs. make it good by Jim Nielsen

    "Make it work" is the first 90% of the work. "Make it good" is the other 90%.

  • The Swiss cheese model, pt. 1 by Marcin Wichary

    What's important to understand about this model is that either of these in isolation would objectively be a small mistake, and caught by the other slices.

  • Rebuilding FIFA standings layout with CSS Subgrid by Ahmad Shadeed

    Thanks to subgrid, we can nest a grid on the inner items. That means we can have two children positioned at the start and end of the shared grid.

  • Retry is not a loop, its a data structure by Siddhant Khare

    Under partial failure, retry loops can rearrange history. If order, duplication, or staleness matters, retry needs state.

  • Designing 99 'No's for a single 'Yes' (video) by Michael Riddering, Yuan Chuan

    He screenshares dozens of unused concepts, novel art directions, brand identities, and everything in between.

  • Design systems need evals by Murphy Trueman

    You can write the cleanest AGENTS.md on the internet and still have no idea whether the component that shipped this morning came from your library, or got hand-rolled as a div with a hardcoded blue.

  • Loop by Marie-Claire Dean

    Every AI conference this year was about loops. Here's what that means for design, and a loop you can run in the next ten minutes.

  • Do we still need build tools? by Ollie Williams

    While the performance benefits of bundling absolutely outweigh any negatives, if you have a small amount of JavaScript files, not bundling is perfectly viable.

  • Grid Lanes - the future of masonry layout by Stacy Kvernmo, Miriam Suzanne

    CSS properties come in two excellent flavors – longhand properties have a direct impact on the element, while shorthand properties take a much more convoluted path.

  • Why is AI bad at design? by Phil Morton

    You cannot build an automatic grader for aesthetic taste, creativity, novelty, etc. because there is no correct answer to grade against.

  • Actually, the shape of the work does change by Robin Cannon

    Speeding up human processes is the least interesting things we can do with the power of AI.

  • Earning taste and judgment by Addy Osmani

    The thing that stays durable and ungradeable is not getting better at solving problems that already have a known answer; it's choosing what to build and judging whether it's any good.

  • OKHST: Predictable color generation for real interfaces by Andrey Yamanov

    OKHST keeps OKHSL's hue and saturation and replaces lightness with that tone axis.

  • Never mind the prompts, here's the thinking by Dan Maccarone

    When you optimize a creative process for raw speed, you don't get better products. You get the same products, just sloppier, sooner and shortsighted.

  • Against design system federation by Karolina Szczur

    Federating demands more overhead and operational diligence than any centralised team would, leaving chaos in their wake when federated eventually comes back around to centralisation.

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