- The dark arts of skill engineering by Paul Bakaus
- Design process, meet agent process by Simon Corry
- Working backwards by Anton Sten
- A side project is the fastest way to upskill in the age of AI by Phil Morton
- Why I don’t use interruption pages by Adam Silver
Read all week, picked once. The best design links — every Tuesday.
- Sculpting a shapeless medium by Ryan Mather, Amelia Wattenberger, Federico Villa, Robin Chen
- Product quality by Miguel Fernandez
- 9 designers open up about AI-assisted coding by Ron Goldin
- Learning before leverage by Roger Wong
- On shared context by Karl Koch
- Training design senses by David Hoang
- Make it work vs. make it good by Jim Nielsen
- The Swiss cheese model, pt. 1 by Marcin Wichary
- Rebuilding FIFA standings layout with CSS Subgrid by Ahmad Shadeed
- Retry is not a loop, its a data structure by Siddhant Khare
- Designing 99 'No's for a single 'Yes' (video) by Michael Riddering, Yuan Chuan
- Design systems need evals by Murphy Trueman
- Loop by Marie-Claire Dean
- Do we still need build tools? by Ollie Williams
- Grid Lanes - the future of masonry layout by Stacy Kvernmo, Miriam Suzanne
- Why is AI bad at design? by Phil Morton
- Actually, the shape of the work does change by Robin Cannon
- Earning taste and judgment by Addy Osmani
- OKHST: Predictable color generation for real interfaces by Andrey Yamanov
- Never mind the prompts, here's the thinking by Dan Maccarone
- Against design system federation by Karolina Szczur