Hand-picked since 2012
  • Dense by design (video) by Matt Ström-Awn

    This talk unpacks UI density from first principles, moving through Tufte, gestalt psychology, and perceived performance to arrive at a framework you can actually use.

  • Introducing the Safari MCP server for web developers by Saron Yitbarek

    By connecting your agent to a Safari browser window, your agent can emulate what your users experience, giving it the information it needs to debug more autonomously, like access to the DOM, network requests, screenshots, and console output.

  • Five reasons design teams are struggling to adopt AI by Phil Morton

    The gap between what is possible and what most teams are actually doing is huge.

  • Creative focus by Herbert Lui

    Creative focus, which leads to creative abundance, starts with prioritizing. In deciding you can't do everything, you can do anything.

  • Ease in, ease out, and everything between by Carmen Ansio

    The keywords are just presets — every keyword is one spot to leave the handles, and these are not approximations, they are the exact values the browser uses.

Read all week, picked once. The best design links — every Tuesday.

  • Agent skills for designers by Meng To

    A curated collection of agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents to build rich user interfaces, frontend systems, agent loops, automations, and reusable workflows.

  • The design renaissance (and identity crisis) by Michael Riddering, Loredana Crisan

    We talk about Figma's vision for AI, why design is having 'an identity crisis and a renaissance at the same time,' and what it means to use AI to express what's already in your head (not outsource creativity to it).

  • Free the icons by Paul Kafasis

    Apple's prohibition on shapes is a step backward for both usability and creativity in app icons.

  • Career advice for designers by Anthony Hobday

    Career advice is common amongst designers. Often from respected designers. But I see common problems with some advice.

  • How to fix your team by Scott Berkun

    If you are on a struggling team here is the simplest playbook I know for how to make things better.

  • On designing finger-friendly interactions by Marcin Wichary

    Today, a lot of creativity and productivity happen onscreen, but our interfaces do not often respect the fingers the same way older instruments did.

  • This is how I do agentic design at Mercury (video) by Jayneil Dalal, Carol Lei

    In this interview you will see how Carol Lei designed Command which is Mercury's agentic operation system for banking.

  • Understanding is the new bottleneck by Geoffrey Litt

    You need a rich set of concepts in your mind to think creatively and fluently about how to move something forward.

  • A clear map of the figma-to-code AI mess by Christine Vallaure

    The demos show you one clean layer working under perfect conditions. Your actual work needs three or four layers stacked together, and nobody shows you the stack, because the stack is where it gets messy and half-solved.

  • What is product craft in the age of AI and design systems? by Ben Callahan

    A design system can only raise the quality floor. It sets the baseline below which nothing should ship.

  • Defining taste by Mitchell Hashimoto

    Production is being commoditized much much faster than taste. It's an open question of whether AI will be able to produce 'taste.' For now, the ability to create qualitatively new judgments remains distinctly human.

Share this day

HeyDesigner is the go-to newsletter for product people, UXers, PMs, and design engineers.

The week’s best design links — hand-picked, every Tuesday. Join 10,000+ designers.

No spam. Unsubscribe anytime. By submitting you agree to our Privacy Policy.