- On designing finger-friendly interactions by Marcin Wichary
- This is how I do agentic design at Mercury (video) by Jayneil Dalal, Carol Lei
- Understanding is the new bottleneck by Geoffrey Litt
- A clear map of the figma-to-code AI mess by Christine Vallaure
- What is product craft in the age of AI and design systems? by Ben Callahan
- Defining taste by Mitchell Hashimoto
Read all week, picked once. The best design links — every Tuesday.
- Astryx Design System by Meta
- Paper Shaders: Ultra-fast zero-dependency shaders by Paper
- Figma Motion is the feature I didn't know I was waiting for by TJ Pitre
- Building an LLM safe design system by Polar
- Config '26 review by Buzz Usborne
- 2026 AI and UX predictions: A mid-year reality check by Jakob Nielsen
- Stack Overflow rebrand: A legacy recoded by Koto
- On the semantic web by Karl Koch
- Design engineering by Marcelo Chaman Mallqui
- Fluid typography with progress() by Matthew Morete
- Codex superpowers for designers (video) by Michael Riddering, Meng To
- 39 principles for designing human–AI interaction by Taras Bakusevych
- AI interaction atlas: Open source AI UX reference by Brandon Harwood
- Modern UI patterns (video) by Una Kravets
- The wall: Vibe coding, taste, and the part that doesn’t get easier by George Kedenburg III
- What are hypertokens? The layer between tokens and components by Christine Vallaure
- Design system documentation spec by PJ Onori
- Halftone in the browser by Carmen Ansio