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HeyDesigner Weeky [700]
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Interaction design concepts

34 lessons, Good design is imagination and inspiration, Creating design specs for development, Purposeful vs aesthetic naming, and more.

Highlights of the week ↘

AI Prompt your prototypes - AI user test before sharing with humans. Justify your earliest designs with heat-maps, duration, drop offs and miss clicks. - Velocity sponsored

Every interaction design concept - A continuously evolving list of key interaction design concepts. - Anthony Hobday

34 lessons - 34 lessons from 34 years on planet earth. - James Gill

Product design, UX/UI and PM ↘

Good design is imagination and inspiration - In my recent talk at UX Scotland, I explored the theme of how good design shapes how people see the world. - Ben Holliday

Creating design specs for development - Design specifications should provide all the relevant information needed to align the design and development teams. - Kelley Gordon

Design engineering ↘

Deep dive into Uber’s Design Systems (video) - You will learn how Ian creates new design system components, specs components for developer handoff and more. - Ian Guisard, Jayneil Dalal

Purposeful vs aesthetic naming - Favoring semantics isn’t always ideal, and blending both is worse. - Nathan Curtis

Artificial intelligence ↘

Approaching AI as a design leader - Rethinking the customer journey with a layer of AI-first. - Jehad Affoneh

Prompt to code - Why I stopped prototyping in Figma and what this means for Product Designers. - Elie Thomas Majorel

Inspiration and creativity ↘

Designing the (new) identity of Design Notes - A new system for the show that stays true to its roots while making it fresh, bold, and focused. - Liam Spradlin

Last but not least ↘

A primer on vibe coding - How to collaborate with code generation tools more like a creative partner than a command line. - David Hoang

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