HeyDesigner Weeky [700]
|Interaction design concepts
34 lessons, Good design is imagination and inspiration, Creating design specs for development, Purposeful vs aesthetic naming, and more.
Highlights of the week ↘
AI Prompt your prototypes - AI user test before sharing with humans. Justify your earliest designs with heat-maps, duration, drop offs and miss clicks. - Velocity sponsored
Every interaction design concept - A continuously evolving list of key interaction design concepts. - Anthony Hobday
34 lessons - 34 lessons from 34 years on planet earth. - James Gill
Product design, UX/UI and PM ↘
Good design is imagination and inspiration - In my recent talk at UX Scotland, I explored the theme of how good design shapes how people see the world. - Ben Holliday
Creating design specs for development - Design specifications should provide all the relevant information needed to align the design and development teams. - Kelley Gordon
Design engineering ↘
Deep dive into Uber’s Design Systems (video) - You will learn how Ian creates new design system components, specs components for developer handoff and more. - Ian Guisard, Jayneil Dalal
Purposeful vs aesthetic naming - Favoring semantics isn’t always ideal, and blending both is worse. - Nathan Curtis
Artificial intelligence ↘
Approaching AI as a design leader - Rethinking the customer journey with a layer of AI-first. - Jehad Affoneh
Prompt to code - Why I stopped prototyping in Figma and what this means for Product Designers. - Elie Thomas Majorel
Inspiration and creativity ↘
Designing the (new) identity of Design Notes - A new system for the show that stays true to its roots while making it fresh, bold, and focused. - Liam Spradlin
Last but not least ↘
A primer on vibe coding - How to collaborate with code generation tools more like a creative partner than a command line. - David Hoang
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