What makes a good wireframe?

Sam Lester / filed under Wireframing

We make a lot of wireframes at Inktrap, from quick sketches on paper or a whiteboard, all the way up to fully fleshed out interactive prototypes. But what makes a good wireframe? Why are some wireframes effective and others not? Turns out getting wireframes right is much more complex than it appears. Let’s have a […]

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