Figma to SwiftUI: What designers need to know - Understanding the basics of SwiftUI can make you more effective when designing for iPhone and iPad. If you understand Figma's Auto Layout, you're half way there. - Sponsored
Weekly recap #43
Design and frontend links this week.
Highlights of the week ↘
Material Web 1.0 - Material Web is Google's component library for building applications that work in any web framework. -
Video game logos - Dan Clarke of Arkotype curates Game+Logo, a wistful Twitter profile featuring logos, wordmarks, and monograms from the video game industry. -
Product design ↘
The future of product-led growth is design - In the future, I predict more people from a design background will not only contribute to self serve motions and PLG, but become direct owners of it. -
Style choices that make visual design harder - If you decide to use these in your visual design, it might be harder to make something good. -
Design engineering ↘
We're bringing responsive video back - We used to have standard, cross-browser responsive video. However, in 2014, media attribute support for HTML video sources was deleted from the HTML standard. -
Tools and resources ↘
Design books for non-designers - Recommended by the Stripe Design Team. -
Transition animations: a practical guide - Principles that can be used immediately by anyone in their design process. -
Inspiration and creativity ↘
How I stay motivated as a solo-creator - Working solo has its difficulties. For one, my income is somewhat tied to my productivity, and my productivity highly correlates to my state of mind. -
Last but not least ↘
Clarify your thinking by drawing concept maps - When you're trying to understand a complex subject, drawing a concept map will clarify your thinking. -
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