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Weekly recap #4
Design and frontend links this week.
Highlights of the week ↘
Wikipedia's new look - If you are a reader of Wikipedia on desktop, you might have noticed something new over the past couple of days. -
WonderOS - My work focuses on the interfaces we think with. As such, WonderOS is focused on experimenting with future user environments, of hardware both known and imagined. -
Product design ↘
Hard skills - Designers don’t talk about visual design enough. So I interviewed some people and we only talked about visual design. -
Lecture note on design theory - All designers, at some point, become interested in theory, philosophy, and principles to guide their hand. -
How to maintain a UX portfolio over time - Use the new year to reflect on your deliverables and accomplishments. Capture this valuable material for your professional documents annually. -
From senior designer to lead designer - I didn't become a principal designer simply by being really good at design. I spent a lot of time filling the gaps on my teams to make them succeed. -
Design engineering ↘
Line heights in CSS work better with ratios - Setting very specific values may feel like you’re in more control, but you’re actually rescinding control by introducing fragility in the form of overly-specific CSS. -
Checkbox and Radio - Part 2 of a deep dive series on specific design system components. -
Tools and resources ↘
OKLCH color picker and converter - Color picker and converter for OKLCH and LCH color space. -
Today's design influencer: quick tips get hits - I have some recommendations of sites to follow if you want to move beyond bite-sized content and deeper learning. -
Inspiration and creativity ↘
On being a slow thinker - For a long time I considered myself a slow thinker. Meaning, I felt I wasn't particularly good at thinking on the spot and articulating what I wanted to express. -
Slowing down is an act of minimalism - Slowing down, taking your time to do things properly, doing fewer things with more care, is an act of minimalism. -
Last but not least ↘
What it means to design a platform - Interfaces, incentives, emergence, and second-order thinking constitute the biggest differences between platform and application design. -
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