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Weekly recap #48
Design and frontend links this week.
Highlights of the week ↘
The state of UX in 2022 - From design tools, to our design process, to the user behaviors that will change the way we design. -
Three phases of life for design systems - When asked in the past how to start a new design system, my response has usually been some variation on “start anywhere”. -
Product design ↘
Be usable, not consistent, not uniform - Consistency can be a great thing if it makes a design more usable. -
Art is not design - Removing the superfluous material. Well said. I wish this were true of digital design but it’s not. -
Two kinds of usability - You need to get an understanding of the problem you’re solving at the earliest stages, before you’ve built something to test. -
Design engineering ↘
4 ways to document your design system with Storybook - How to show UI components, specs, and usage guidelines together. -
Creating design systems with Figma Tokens - A guide on how to build design systems that scale easily and sync with GitHub, with the help of a plugin called Figma Tokens. -
My custom CSS reset - Whenever I start a new project, the first order of business is to sand down some of the rough edges in the CSS language. -
Tools and resources ↘
SVGcode: a PWA to convert raster images to SVG vector graphics - SVGcode is a Progressive Web App that lets you convert raster images like JPG, PNG, GIF, WebP, AVIF, etc. to vector graphics in SVG format. -
Inspiration and creativity ↘
Time with teammates is as important as time with users - Designers need to invest just as much time in getting to know their teammates and cross-functional peers as they do getting to know their customers. -
Embracing deep work - For those of you not familiar with the term, “deep work” is focused work without distractions. -
Last but not least ↘
There is no digital world - Everything digital costs something physical. It’s time for a digital conservation movement. -
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