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Weekly recap #47
Design and frontend links this week.
Highlights of the week ↘
Shadow palette generator - In order to create lush, realistic shadows in CSS, we need to use multiple layers and colors. -
What if phones were actually designed for hands? - Phones no longer fit in the hands they were made to be held and used by. How did that happen? -
Product design ↘
Why white looks bigger than black: The irradiation illusion - The unknown optical illusion every designer should know. -
Moving from brand strategy to visual identity - Perception of anything depends on the person watching, their experiences and knowledge: We see what we want to see. -
Design engineering ↘
Design systems are for user interfaces - A design system is a multi-faceted layer cake, and also operates as part of other layered systems within an organization. -
DesignOps: Study guide - Use this collection of links to our articles and videos to learn about the components of DesignOps. -
The gap: Enter the Design Engineer - They understand the designer’s output to codify, standardize and even automate the solution. -
Tools and resources ↘
tldraw: A tiny little drawing app - White-boarding application and an engine for applications that render React components onto a canvas interface. -
Inspiration and creativity ↘
Applying growth design and prototyping to yourself - How tiny experiments can guide you in your career. -
One productivity system to rule them all - How I consolidated my own productivity system by trial and error. -
Last but not least ↘
Poor thinkers vs. good thinkers - Poor thinking may be quick, but it leads to a flawed decision. Good thinking is hard, but it gives you less trouble in the future. -
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