Introducing Framer Form

Emil Widlund / filed under Framer.js

It turns out that dealing with 3D on Web is a tricky task. There’s typically quite a bit of code to set up before you can draw anything on the screen. Concepts like Cameras, Field of View, Viewing Frustum, Rendering Loops, WebGLRenderers & Materials are not easy to grasp if you’ve never heard them before.

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